Title: FORCED SHOWDOWN - Drone Invasion
Genre: Action, Indie, RPG, Strategy
Release Date: 31 Jul, 2016
Thank you BetaDwarf! This is everything i hoped for and more. A new Hero to play as, new levels, a new boss, new game mode, and the thing everyone should love is new cards!!! I feel like a kid again with a fresh new pack of pokemon\/ Magic the gathering cards.. I am giving this one the thumbs up for a few very important reasons in my opinion:
1 - Aaand the most important. I checked the news before I got the expansion and the skins, and according to the developer, the new world, the new boss and the cards coming with this expansion can be encountered or won by doing dailies. This means that even if you don't buy the expansion, you will still get to experience the new content. This for me, means that such a dev is worth the support.
2 - a new class to get used to and eventually master. There's another 5+ hours game time at least...
3 - more cards, which is always good to see, as it allows you to get even more creative and create more interesting decks.
4 - a whole new world and a mission chain, the Mentor's Maze. More things to kill, and more challenges to conquer, which is always nice to see.
So in essence, if you enjoy Forced Showdown like I do, you will like this expansion. If you are on the fence or think that the price tag is too high, just go ahead and play the game as it is. You lose NOTHING. You will still have a chance to find the new cards and play vs the new boss, and to top it all, experience the new drone world while doing your daily missions, which not only are very lucrative, but also tons of fun - and you should really be doing those anyway.. Well worth the price and the new character is very good, make sure you hit the plama ball in mid transition to blow it up for more damage and jump pack with homing missles is really awesome. This is a really fun expansion to a really fun game. Lots of new stuff, and an awesome new character.
The reason I can't recommend this expansion at this point is due to the RNG nature of how you gain cards; Now that I have a good deal of the cards from the original game, and really only want the new cards (at least for commons), having to spin for cards feels really bad. I feel like I'm being punished for having played the game before the expansion when I have to watch 100 gold turn into 5 measly shards over and over again, without ever seeing a new card.
It didn't feel bad when all of the cards were new to me, but the fact that I'm after such a small subset of cards make it feel like there's no reason to try now. I would even go as far as to say that the expansion, while fun, has managed to ruin the game for me; the grind has been made too intolerable for the game to feel rewarding now.. Great expansion to a great game. Adds about ~10 hours of new content (if you want to collect the new cards) and a satisfying new boss. The new hero, Settsu, is my favorite of the bunch; she feels incredibly satisfying to play. Try an attack-speed build with upgrades to your penetrating lasers: the damage is unreal.
Thanks for another great product!
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